Post-August Breakdown

We survived August, and Bad Detectives has been officially launched!

First and foremost, I want to thank everyone who came by the booths, whether it was at Gen Con or at PAX Prime. Your interest and your support mean so much to me - this game has come such a long way since I submitted it to the first Tabletop Deathmatch in 2013, and I'm just so excited to finally share it with the world now. I'm so happy that people seem to find the idea of incompetent detectives stumbling their way through a bad episode of Generic Police Crime Show as funny as I do, and I sincerely hope that everyone who managed to pick up a copy at the shows is thoroughly enjoying it.

A lot of people have been asking me when they can purchase the game online, and the very short and uninformative answer is "soon." Here's the longer answer, along with a bit of background as to where we're at and how we got here:

Development time on Bad Detectives ended up running pretty late! If you stopped by the Indie Megabooth at PAX East, you might have seen a version of Bad Detectives that wasn't quite ready for the printer. After taking extensive notes through the PAX East sessions, I needed a little more time to test the proposed fixes, and then send out the necessary design changes to Nicola. We made it, and I definitely feel the game is much better due to those changes, but every extra week ate into our timeline to get copies shipped by freight in time for Gen Con.

I want to pause for a moment and thank Shari and Ad Magic for making all of this happen on time. Despite these last minute changes, she was able to expedite everything, send out the proofs, fix anything that needed fixing, and deliver such a high quality product right in time for Gen Con. I literally held the first copy of Bad Detectives in my hands on the Monday immediately before Gen Con - three days before it was scheduled to go on sale - and I couldn't have been happier with how the product came out.

For those interested in the numbers, the Tabletop Deathmatch prize resulted in a print run of 2000 copies of Bad Detectives. However, to get some inventory to Gen Con on time, we had to air ship a small batch in advance, which gave us only 250 copies to work with for both Gen Con and PAX. We didn't quite sell everything, but we got pretty close! I've got a few copies left which are en route back to Chicago from Seattle, but the bulk of the print run is still in transit on a boat. As soon as the distribution details are worked out, we can begin taking orders so hopefully we can minimize the amount of time between the games landing in the States and getting to your gaming table. If you haven't yet, now might be a good time to sign up for the email list so that you can get an update as soon as a release date is announced. We'll be sure to send out the first email as soon as we have some concrete information to share.

Again, thank you for your patience as we finish getting the first print run out into the world. I'm hoping that you'll find it worth the wait! I've got some other game ideas I'm working on - some are Bad Detectives related, and some are new projects - and as soon as we get the rest of this print run out, I'm excited to share what comes next.

Thanks everyone!