Post-August Breakdown

We survived August, and Bad Detectives has been officially launched!

First and foremost, I want to thank everyone who came by the booths, whether it was at Gen Con or at PAX Prime. Your interest and your support mean so much to me - this game has come such a long way since I submitted it to the first Tabletop Deathmatch in 2013, and I'm just so excited to finally share it with the world now. I'm so happy that people seem to find the idea of incompetent detectives stumbling their way through a bad episode of Generic Police Crime Show just as funny as I do, and I sincerely hope that everyone who managed to pick up a copy at the shows is thoroughly enjoying it.

A lot of people have been asking me when they can purchase the game online, and the very short and uninformative answer is "soon." Here's the longer answer, along with a bit of background as to where we're at and how we got here:

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Case Closed!

winner.png

It's official! Bad Detectives is the winner of Tabletop Deathmatch 2014!

It's been one of the hardest secrets I've ever had to keep! However, it's absolutely no secret that a ton of work has been put into Bad Detectives since then. But before I jump into that, I have to thank the incredible judging staff for their feedback and support.

Annalisa, Mike, Rodney, Paul, Luke, and Shari - thank you so much for both the words of encouragement and the valuable criticisms. This game wouldn't have made it anywhere close to completion without your support.

To Graham, Kathleen, Jason, and Emma - thank you for your round-the-clock efforts to make all of us look so damn good.

And of course, this whole crazy ride wouldn't have been possible without all the efforts from Trin, Max, Alex, and the rest of the Cards Against Humanity crew. I can't thank you enough for this opportunity.

Despite the absence of blog updates here since the last Gen Con, work on Bad Detectives has been moving full speed ahead in preparation for Gen Con 2015 - and there's so much I want to discuss about the design process between then and now! I'll save most of that rambling for a follow-up post coming very soon. For now, check out the gallery to see how far the game has come (compared to what you would have seen on camera here, here, or here). The new illustrations and designs were provided by the wonderful and talented Maki Naro and Nicola Black, and I'm so thrilled to have their amazing work featured on these cards. As for how we got to this point, that's a big case file I'm looking forward to recounting with you soon.

Finally, we're still planning to get Bad Detectives ready by Gen Con 2015. If you're looking to hear more about when and how the game is finally available for purchase, don't forget to sign up on the mailing list!

Thanks again for watching Tabletop Deathmatch, and I can't wait to share this game with you all.

- Zach

 

The Road to Gen Con - 2 days to go

Wow! Where has the time gone?

If you're visiting the site now, it's most likely because you've heard the great news - but if not, I'll happily tell you: Bad Detectives is a finalist in this year's Tabletop Deathmatch! I couldn't be more thrilled with how things have come together over the last month and I'm excited to show you what the game looks like now.

Here's the thing - since we were asked to keep our finalist status a secret until the official reveal, I haven't been posting any development updates over the last month. What you see on the site now isn't necessarily what you're going to see at Gen Con, but don't worry - every change has made a huge improvement to the aesthetic and mechanics of the game. There will be a big update to cover the course of last month's development soon, but right now there's still some play testing to be done!

Looking forward to sharing my work with you all. Stay tuned for more exciting news!

New Content

A small update as development continues to roll along:

Many photos have been dumped into the Playtest Photos section. These are using a color print run of cards which, barring major changes, should look exactly like the set I'll be carrying with me during Gen Con. I'm going to organize these photos into a new page describing how the first three turns of the game might play out, to help supplement the rules text.

Unfortunately, I realized about halfway through printing this set that the files are nowhere near optimized for casual print and play. I'm looking at reducing the card size and making them more readable in black and white printing to save production costs for anyone printing a set of 400 cards.

Finally, I've created a twitter account to talk about updates to the game rather than keep things limited to my own personal account. Feel free to follow along or contact me at @ForcedOutput. I'm sure as we get closer and closer to Gen Con, there will be plenty to talk about.

Design Submitted!

Bad Detectives has come a long way since it was first submitted to Tabletop Deathmatch 2013. Prototypes have been built and discarded, the original mechanics have been altered significantly over a year's worth of design, and even the title is new. The end result is a simpler, faster, more visually appealing game. The theme of the game remains strong and enjoyable, and the tension between cooperating with your fellow players while looking out for your own interests is higher than ever. I am proud to submit this new game to Tabletop Deathmatch 2014, and hope the judges enjoy reviewing it as much as I enjoy creating it.

Please stay tuned for updates as the development of Bad Detectives continues. There will be playtest reports, plenty of photos, and a print and play version is forthcoming in the next few weeks. It's been a fun ride so far, but it's not even close to finished yet. Hopefully I'll see you along the way.